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Thomas Berger

Great communication and marketing are based in stories worth telling – stories about you, me or someone else. Stories about products and features. Stories that makes you smile, laugh or shed a tear. Stories that inspire you to tell your own.
Magazines

Gameplay cover stories

Gameplay was a magazine about great game experiences – and a great experience to do. So I did a poster of all the covers.

By Thomas Berger, 1 år27. oktober 2021 ago
PR & Marketing

SoMe calendar for geeks

365+ ideas on how to keep your social media presence alive when working within games, comics, tech or other geek industries.

By Thomas Berger, 2 år16. november 2020 ago
PR & Marketing

Games PR clichés you need to stop using

Four clichés in Games PR you should avoid both when approaching press or influencers and when you communicate with your customers!

By Thomas Berger, 3 år25. maj 2020 ago
PR & Marketing

No image! No story! – why your games’ PR assets matter

No image! No story! – it is really that simple. If you as a game developer are not able to provide journalists or influencers with great assets, they are not able to tell your story.

By Thomas Berger, 3 år6. april 2020 ago
Magazines

This is why I love magazines

I love magazines. I love reading them, but even more I really love making magazines. It’s the love of a lifetime that started with a homemade single copy fanzine.

By Thomas Berger, 4 år26. maj 2019 ago
Basic advice for doing games pr
PR & Marketing

Games PR is not rocket science!

Doing games PR for the first time? 11 bits of basic advice for anyone communication for games – some of which even big publishers struggle to get right.

By Thomas Berger, 4 år20. maj 2019 ago
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